Instrumental Metal duo, Osmium Gate, will release its debut album, "Cannibal Galaxy" on March 13, 2026. The lysergic cover artwork was designed by guitarist/bassist, Drew Ehrgott, who also produced and mixed the record. In the following interview, he talks about the creation of this cosmic vision.
Thursday, February 12, 2026
FORMATION AND DISSOLUTION: THE MAKING OF OSMIUM GATE's "CANNIBAL GALAXY" ALBUM COVER.
Friday, February 6, 2026
COSMIC ENCOUNTER: INTERVIEW ABOUT THE SLEEVE ARTWORK FOR CRYPTIC SHIFT's "OVERSPACE & SUPERTIME."
Progressive Death Metal act, Cryptic Shift, is releasing a new album titled "Overspace & Supertime." The Sci-Fi-inspired sleeve illustration was crafted by Canadian artist, Jesse Jacobi. In the following interview, guitarist/vocalist Xander Bradley talks about the creation of this panoramic piece.
Xander Bradley: It’s our character, The Recaller, approaching a mysterious entity amidst the backdrop of gas giant cloudscapes. She’s spent the whole second song tracking this alien sorceress down and the cover art portrays the very moment they meet. The sorceress is a super powerful being, and she initiates a psychic conversation as the recaller approaches, kind of like Galadriel does to Frodo in Lothlórien! Then they have a physical spoken conversation, which you hear in the fifth movement of Stratocumulus Evergaol. This alien lives on this floating barge-like platform along with her followers as they are harvesting blood and offal from the insides of a dead ancient deity that lies in the clouds. You can see the pipes and wires on the back and on the right that lead into the things insides. The alien uses this material for rituals like Haruspexation. Over on the left you can see the craft that the recaller takes for the next song Hyperspace Topography. And in the top left you will see a snippet of the space battle that rages in orbit of the planet. A fascination with gas giants has been present from the conception of the whole sci-fi story that our music follows, and obviously Enceladus is one of Saturn’s moons. The fascinating elements are the sheer forces that exist in the atmospheres, the storm formations, colors of the clouds, speed of the winds. They will be incredibly fascinating for many hundreds of years of human research for sure. They're always an incredible visual in movies too like cloud city in "The Empire Strikes Back" or those meditative shots in "Ad Astra."
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The complete sleeve illustration for "Overspace &Supertime" |
Why did you choose a panoramic album artwork instead of a square one?
Xander Bradley: It seemed natural to have a widescreen presentation. I’ve always loved it when picking up a record with great art that continues as you turn the vinyl over. You’ll notice that the structure of the cover is the same as our last album "Visitations From Enceladus." Both portray a character approaching a tall structure. The symmetry was designed this way because both characters are on similar paths and both albums take place at the same time more or less. Having that as the front focus and then the reverse to explore the amazing environment, they’re in. In both instances we also have no logo on the front. We really want to showcase the artist and have the structure and composition as the recognizable element for Cryptic Shift. However, I can tell you that my idea for the third album cover will be just a front cover square!
How did Jesse Jacobi become involved in the project?
Xander Bradley: I’ve had his style attached to my idea of this album for so long. When we started working on the music it was always my thought, and as a band we would scroll through his work and imagine if he worked with us. And with Metal Blade as a partner, it was possible to make it a reality! We reached out and he was up for it. Jesse usually works in dark blues and often paints caves with dripping streams and even features character designs of his own. When I pitched the concept, one of the main focuses was that it would be in an open space, not a cavern, and it would be primarily orange, not blue. I felt this would challenge and excite him for the project! It’s basically the same approach I take with my bandmates for the songwriting and their performances. The idea of seeing someone's talents and pushing it into an unfamiliar territory that you can foresee them capable of overcoming is really rewarding.
Tell us about the techniques/mediums used to create this artwork.
Xander Bradley: I believe it’s an oil painting on a canvas that’s basically the same size as the vinyl gatefold; I’m sure Jesse would talk about greater details in any interviews he does. So, to begin with he sketched out a guideline digitally for the layout to get in any particular elements that were needed. Then he created a base coat of just orange. He then went about all the details and was plain sailing really.
When it came to the character design the recaller was badass and perfect, the circular retro helmet and all the crazy armor and backpack that he put in was so cool. The Alien Sorceress took a couple attempts to nail a look for the head. My imagination always went to a tall, robed figure like Moebius’s desert characters, but the exact face was never locked. I used some early 2021/2022 gen-AI softwares for my own brainstorming that were really helpful. All the other details were of Jesse’s imagination; the platform design is really cool and even the statues which are very his style worked out. In a previous track ‘The Arctic Chasm’ we visit an ancient council chamber with bathykolpian and calliphygian statues which coincidentally made total sense with the shared architecture. And we actually return there in the title track here because the alien sorceress is part of that ancient bloodline.
The escape pod design was awesome too how it’s almost a merge of fossilization and technology. Then the background clouds are beautiful. I got really into researching cloud formations like mammatus and bizarre anvils that storm chasers have photographed. Elements of nature like that are one of my great interests like volcanoes too! All of Jesses process actually inspired me during the lyrics of the title track. The Recaller and The Alien Sorceress have teamed up in that song and must speak with this ancient being in his own abode in another dimension! But to get there they have to go through a particular portal which has to be physically ‘painted’ to access the neighboring dimension. So, I used a bunch of painting terminology within the lyrics for the third verse. Check it out!!
Can you provide any information about the origins of the band's logo?
Xander Bradley: Originally designed by Nemesis Design who did some of our older covers after we wanted a new logo. We then thought about upgrading it and adding extra details like spikes and circuitry like Voivod change up their logos every album. Nemesis did some really cool stuff, but the vibe was too deathcore and was off. We then went to Ciaran Notion to spruce it up, who we’ve worked with a lot since then. What we have now I’m really happy with, it’s like an obscure alien computer chip.
"Overspace & Supertime" will be released on February 27, through Metal Blade Records. Pre-orders available at metalblade.com/crypticshift
Wednesday, January 28, 2026
IMMOLATION's "DESCENT" ALBUM COVER STORY
Tuesday, January 27, 2026
MONSTROSITY's "SCREAMS FROM BENEATH THE SURFACE" ALBUM COVER STORY
Friday, January 23, 2026
VISIONS OF EXTINCTION: INTERVIEW WITH DAVID BRENNER ABOUT GRIDFAILURE's ALBUM COVERS
More than a conventional band, Gridfailure is the conduit to a quite unique aural/visual universe. This highly experimental, New York-based project was born from the mind of vocalist/multi-instrumentalist, David Brenner, who fearlessly blends elements from various genres, including Black Metal, Industrial, Post-Rock, contemporary Classical music, Jazz, Folk and more. The recently-released Sixth Mass-Extinction Skulduggery III is the third chapter of a multi-album saga that might be destined to become Gridfailure's magnun opus. In the following interview, Brenner (who creates most of the project's visual imagery) offers detailed information about the records' concept and accompanying graphics—including the intriguing cover artworks.
Tell us about the concept and themes that form the Sixth Mass-Extinction Skulduggery saga?
David Brenner: Sixth Mass-Extinction Skulduggery is a concept I’m exploring through a five-album series. The first three albums – Sixth Mass-Extinction Skulduggery I, II, and III – are set in modern times and the immediate future, as we’ve already entered the Anthropocene and we’re watching the planet react to humanity with urgent wrath as society consumes itself. These three albums will be followed by the final two albums in the arc: Teeth Collection and Drought Stick. These two massive albums will be set in the post-apocalyptic landscape once we’ve completely depleted the planet of its resources and it’s basically a barren and harsh worldwide Nuclear Winter ravaged by natural disasters.
As resources are depleted, so are morals, and as monolithic
storms ravage the planet, neighbors turn on one another, and once war and
uprising decimate the population, survivors are left to slaughter for survival
in a diseased and polluted wasteland aftermath. Sources of uncontaminated
energy, food, and water are scarce across the grim sphere, and the species’
reliance on technology has left most humans helpless. Themes of cannibalism,
revenge, marauding factions, societal collapse, organ harvesting, nuclear
warfare, pandemic contagion, dystopian rule, the mass-enslavement of
populations, prevalent addiction to homicide, and general underhandedness
towards one’s neighbors amidst ever-worsening extreme weather disasters, with
humanity losing the war we’ve waged on our own planet poetically permeate this
album series.
You have designed all of the albums' graphics. That makes sense, because you are Gridfailure's creator and main driving force.
David Brenner: Gridfailure is my own solo project, although I collaborate
with many friends, allies, cohorts, and family members within the project. I
have been responsible for at least 95% of the artwork, design, videos, and
other visuals for the band over the past decade of its existence. Only a couple
of collaborations, the compilations on which I’ve had material included, and a
few other random pieces have had art/design work by other folks. However,
usually I create my cover art pieces through photo manipulation, layering
photos and design elements.
The cover artworks for Sixth Mass-Extinction Skulduggery I, II and III are (visually and conceptually) fairly similar.
David Brenner: To create the artwork for the first three albums in this ongoing series, I drew towers of human skulls erected in a sort of effigy or art installations and manipulated with tools, spears, and other objects. The idea was to represent killing as art; humanity proudly consuming itself.
Can you offer more details about the creative process and the mediums/techniques you used to craft the artworks?
David Brenner: This series is the first time I’ve created the covers with hand-drawn art...I sketched everything in pencil on white drawing board, then finalized everything through stippling/pointillism millions of dots with technical pens and black ink. I then scanned these several pieces into Photoshop and manipulated them into the three different album covers for Sixth Mass-Extinction Skulduggery I, II, and III, with both digital and cassette versions of the artwork.
You also created imagery for the promotional videos, band merch, etc. This is a very complete visual/aural universe.
David Brenner: All three albums were issued on cassette through Nefarious Industries, and I manipulated the artwork together once again to create a box set slipcase shell for the three cassettes, as well as a separate design for the t-shirt, and another for the overall album series page. The separate pieces are all combined several ways throughout the series. I also loaded the cover artwork pieces into projectors for some of the promo photos and animated some of the art within the five videos for the newest installment, Sixth Mass-Extinction Skulduggery III, which was released in October. I wanted to see the artwork infused into all the visual aspects of the album series to help make the concept feel all encompassing, beyond just in the lyrics. I wanted everything to actually look like a series.
I have a few new pieces under construction for the Teeth
Collection and Drought Stick albums as well, although they will be
in a different style, different from these first three albums. I’ll be working
on completing both of these albums over the course of 2026, which is
Gridfailure’s tenth year in existence.
Discover Gridfailure's complete discography at https://gridfailure.bandcamp.com/
Friday, January 16, 2026
INTERVIEW ABOUT THE MAKING OF THE COVER ARTWORK FOR EXHUMED's NEW ALBUM "RED ASPHALT"
American extreme metallers, Exhumed, will be releasing their new album "Red Asphalt" on February 20th through Relapse Records. The cover's image was composed and captured on camera by the band's longtime bassist, Ross Sewage. In the following interview, he provides information about the creative process and shares behind-the-scenes images of the making of this gory graphic.
This artwork perfectly conveys the album's suggestive title and announces an intense aural experience. What inspired the cover concept?
Wednesday, January 14, 2026
PILE OF KNIVES' "DRIVEN BY THE BLADE" EP COVER STORY
American Death Metal/Slam act, Pile Of Knives, recently released its second EP "Driven By The Blade" which features a cover artwork created by Giancarlo Bruno. The following interview with vocalist, Bryan Martinez, reveals how the artwork was put together.
What inspired the cover concept and what this artwork is depicting?
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